WBEC Ridderkerk new results.

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WBEC Ridderkerk new results.

Postby Leo Dijksman » 04 Jun 2004, 16:28

Geschrieben von:/Posted by: Leo Dijksman at 04 June 2004 17:28:12:

Promo A tourney:
Round 1:
Zarkov 4.67 ½1½0 2.0/4
El Chinito 3.3 ½0½1 2.0/4
------------------------------------
Round 2:
GreenLightChess 3.00 1½01 2.5/4
El Chinito 3.3 0½10 1.5/4
------------------------------------
Pharaon 2.62 1½½ 2.0/3 = 1 game to go!
Yace Paderborn 0½½ 1.0/3
------------------------------------

Qualify matches:
DanChess = 4th Division
DanChess 1.05b 1½½1 3.0/4
GreKo 2.71 0½½0 1.0/4
------------------------------------
Alarm 0.93.1 0111 3.0/4
DanChess 1.05b 1000 1.0/4 = crashed at one game (move 230)!?
------------------------------------
DanChess 1.05b 1½1 2.5/3
Celes 0.78 wbec7 0½0 0.5/3
------------------------------------
Qualified!
Qualify matches:
DanChess = 3rd Division
Horizon 4.1b1 1100 2.0/4
DanChess 1.05b 0011 2.0/4
------------------------------------
DanChess 1.05b 1011 3.0/4
Averno 0.70a 0100 1.0/4
------------------------------------
DanChess 1.05b 1½1 2.5/3
Knightx 1.81 0½0 0.5/3
------------------------------------
Qualified, plays for the 2nd Division now!
Qualify matches:
Hermann = 5th Division
------------------------------------
Hermann 1.1.4 ½11½ 3.0/4
Chiron 0.38 ½00½ 1.0/4
------------------------------------
Hermann 1.1.4 1011 3.0/4
Bodo 0.2e 0100 1.0/4
------------------------------------
Qualified, plays for the 4th Division now!

Qualify matches:
Marvin = 5th Division
Bodo 0.2e 11½½ 3.0/4
Marvin 1.0.0 00½½ 1.0/4
------------------------------------
NagaSkaki 2.41 1011 3.0/4
Marvin 1.0.0 0100 1.0/4
------------------------------------
Marvin 1.0.0 - Chiron 0.38 0-1
------------------------------------
Qualified for the 6th Division!

Crosstables and pgn on the WBEC homepage.
Enginelist, latest updates/new engines:
04/06/2004:
Updated: Fruit v1.5 (UCI for Windows, Linux and Mac OS X, also source available!!)
Updates: Enigma 1.1.4
Best wishes,
Leo.


WBEC Ridderkerk homepage.
Leo Dijksman
 

Re: WBEC Ridderkerk new results.

Postby Daniel Shawul » 04 Jun 2004, 17:15

Geschrieben von:/Posted by: Daniel Shawul at 04 June 2004 18:15:05:
Als Antwort auf:/In reply to: WBEC Ridderkerk new results. geschrieben von:/posted by: Leo Dijksman at 04 June 2004 17:28:12:
Promo A tourney:
Round 1:
Zarkov 4.67 ½1½0 2.0/4
El Chinito 3.3 ½0½1 2.0/4
------------------------------------
Round 2:
GreenLightChess 3.00 1½01 2.5/4
El Chinito 3.3 0½10 1.5/4
------------------------------------
Pharaon 2.62 1½½ 2.0/3 = 1 game to go!
Yace Paderborn 0½½ 1.0/3
------------------------------------

Qualify matches:
DanChess = 4th Division
DanChess 1.05b 1½½1 3.0/4
GreKo 2.71 0½½0 1.0/4
------------------------------------
Alarm 0.93.1 0111 3.0/4
DanChess 1.05b 1000 1.0/4 = crashed at one game (move 230)!?
------------------------------------
DanChess 1.05b 1½1 2.5/3
Celes 0.78 wbec7 0½0 0.5/3
------------------------------------
Qualified!
Qualify matches:
DanChess = 3rd Division
Horizon 4.1b1 1100 2.0/4
DanChess 1.05b 0011 2.0/4
------------------------------------
DanChess 1.05b 1011 3.0/4
Averno 0.70a 0100 1.0/4
------------------------------------
DanChess 1.05b 1½1 2.5/3
Knightx 1.81 0½0 0.5/3
------------------------------------
Qualified, plays for the 2nd Division now!
Hi Leo
I am very very satisfied with what DanChess has so far achieved.
It is now in the right place it deserves to be. Division 2 is too tough.
The new comers fruit,jonny,naum are way stronger than DanChess and may cope in that division. DanChess better wait another edition [4/5 months] and get prepared.
best wishes
daniel
P.S: what are my opponents for div2?
Daniel Shawul
 

Re: WBEC Ridderkerk new results.

Postby Leo Dijksman » 04 Jun 2004, 18:21

Geschrieben von:/Posted by: Leo Dijksman at 04 June 2004 19:21:05:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Daniel Shawul at 04 June 2004 18:15:05:
Promo A tourney:
Round 1:
Zarkov 4.67 ½1½0 2.0/4
El Chinito 3.3 ½0½1 2.0/4
------------------------------------
Round 2:
GreenLightChess 3.00 1½01 2.5/4
El Chinito 3.3 0½10 1.5/4
------------------------------------
Pharaon 2.62 1½½ 2.0/3 = 1 game to go!
Yace Paderborn 0½½ 1.0/3
------------------------------------

Qualify matches:
DanChess = 4th Division
DanChess 1.05b 1½½1 3.0/4
GreKo 2.71 0½½0 1.0/4
------------------------------------
Alarm 0.93.1 0111 3.0/4
DanChess 1.05b 1000 1.0/4 = crashed at one game (move 230)!?
------------------------------------
DanChess 1.05b 1½1 2.5/3
Celes 0.78 wbec7 0½0 0.5/3
------------------------------------
Qualified!
Qualify matches:
DanChess = 3rd Division
Horizon 4.1b1 1100 2.0/4
DanChess 1.05b 0011 2.0/4
------------------------------------
DanChess 1.05b 1011 3.0/4
Averno 0.70a 0100 1.0/4
------------------------------------
DanChess 1.05b 1½1 2.5/3
Knightx 1.81 0½0 0.5/3
------------------------------------
Qualified, plays for the 2nd Division now!
Hi Leo
I am very very satisfied with what DanChess has so far achieved.
It is now in the right place it deserves to be. Division 2 is too tough.
The new comers fruit,jonny,naum are way stronger than DanChess and may cope in that division. DanChess better wait another edition [4/5 months] and get prepared.
best wishes
daniel
P.S: what are my opponents for div2?
Amy 0.8.7, Amateur 2.80 and The Baron 1.3.0 b3.
Lets see what happen, I also dont expect DanChess will do it but it are only 12 games so everything can happen!
Best wishes,
Leo.



WBEC Ridderkerk homepage.
Leo Dijksman
 

Re: WBEC Ridderkerk new results.

Postby Norm Pollock » 04 Jun 2004, 18:54

Geschrieben von:/Posted by: Norm Pollock at 04 June 2004 19:54:50:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Daniel Shawul at 04 June 2004 18:15:05:

DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Norm Pollock
 

Re: WBEC Ridderkerk new results.

Postby Heinz van Kempen » 04 Jun 2004, 18:58

Geschrieben von:/Posted by: Heinz van Kempen at 04 June 2004 19:58:27:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Norm Pollock at 04 June 2004 19:54:50:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
I have the same problem here. DanChess 1.05b crashes after every loss. I will send the logfiles to Daniel.
Best Regards
Heinz
Heinz van Kempen
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 04 Jun 2004, 18:59

Geschrieben von:/Posted by: Dann Corbit at 04 June 2004 19:59:10:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Norm Pollock at 04 June 2004 19:54:50:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Might be a good idea to grep through the code for the string:
[230]
Very likely an array bound is overwritten. Probably a function of game length like a history table or previous moves list of some sort.



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Daniel Shawul » 05 Jun 2004, 05:47

Geschrieben von:/Posted by: Daniel Shawul at 05 June 2004 06:47:48:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Norm Pollock at 04 June 2004 19:54:50:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
best
daniel
Daniel Shawul
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 05 Jun 2004, 06:54

Geschrieben von:/Posted by: Dann Corbit at 05 June 2004 07:54:48:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Daniel Shawul at 05 June 2004 06:47:48:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Daniel Shawul » 05 Jun 2004, 07:35

Geschrieben von:/Posted by: Daniel Shawul at 05 June 2004 08:35:50:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dann Corbit at 05 June 2004 07:54:48:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
best
daniel
Daniel Shawul
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 07 Jun 2004, 18:21

Geschrieben von:/Posted by: Dann Corbit at 07 June 2004 19:21:06:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Daniel Shawul at 05 June 2004 08:35:50:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Fabien Letouzey » 07 Jun 2004, 18:24

Geschrieben von:/Posted by: Fabien Letouzey at 07 June 2004 19:24:14:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dann Corbit at 07 June 2004 19:21:06:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
As you know WinBoard itself has such a limit!
In the game example you sent to me a while ago, neither engine knew the fifty-move rule; do you have a better example?
Fabien.
Fabien Letouzey
 

Re: WBEC Ridderkerk new results.

Postby Uri Blass » 07 Jun 2004, 19:14

Geschrieben von:/Posted by: Uri Blass at 07 June 2004 20:14:56:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dann Corbit at 07 June 2004 19:21:06:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
I think that 500 full moves are enough and engines that automatically declare draw by the 50 move rule or by repetition do not play games of more than 500 moves.
I think that the longest game in Leo tournament was a game of Ufim when Ufim missed a win because it declared draw because there were too many moves(300 moves)
claiming draw was a mistake but not illegal and the correct reason was that the opponent has not enough material to win.

Here is the game
[Event "WBEC6 3rd Division"]
[Site "ATHLON-MP2200"]
[Date "2003.10.14"]
[Round "6.1"]
[White "Ufim 4.02"]
[Black "Kaissa 1.7"]
[Result "1/2-1/2"]
[PlyCount "600"]
[EventDate "2003.??.??"]
[TimeControl "40/2400:0"]
1. c4 c5 2. Nf3 Nf6 3. d4 cxd4 4. Nxd4 Nc6 5. Nc3 e5 6. Ndb5 d6 7. Nd5 Nxd5 8.
cxd5 a6 9. Nc3 Na7 10. e4 Be7 11. Bd3 O-O 12. Qh5 h6 13. Be3 Bg5 14. Bxg5 Qxg5
15. Qxg5 hxg5 16. O-O Bd7 17. Rac1 Rac8 18. Ne2 f6 19. b3 Kf7 20. f3 a5 21. a4
b6 22. Ba6 Rc5 23. h3 g6 24. Nc3 Bc8 25. Bd3 Bd7 26. Rc2 Rfc8 27. Bc4 R8c7 28.
Ra2 Nc8 29. Rfa1 Kg8 30. Nd1 Ne7 31. Nb2 Ra7 32. Nd1 Kg7 33. Rc2 Kg8 34. Rac1
Rac7 35. Kf2 Kf7 36. Ne3 Ke8 37. Bd3 Rxc2+ 38. Rxc2 Rxc2+ 39. Nxc2 Nc8 40. Ba6
Kd8 41. Na3 Na7 42. Be2 Kc7 43. Ke3 Kd8 44. Kd2 Bc8 45. Nc4 Kc7 46. Na3 Kd8 47.
Kd1 Bd7 48. Nc4 Kc7 49. Na3 Kd8 50. Kc2 Ke7 51. Kd2 Be8 52. Nc4 Nc8 53. Na3 Na7
54. Nc4 Nc8 55. Ke1 Bd7 56. Kf2 Kd8 57. Ke3 Kc7 58. Kd2 Na7 59. Bd3 Bc8 60. Kc3
Bd7 61. Kd2 Be8 62. Kc3 Bd7 63. Na3 Kd8 64. Kb2 Bc8 65. Kc3 Bd7 66. Kd2 Bc8 67.
Nc4 Kc7 68. Ke3 Bd7 69. Na3 Bc8 70. Kd2 Kd8 71. Ke1 Kc7 72. Kf2 Bd7 73. Ba6 Kd8
74. Ke3 Kc7 75. Ke2 Kd8 76. Nc4 Kc7 77. Ke3 Nc8 78. Kd3 Na7 79. Kd2 Nc8 80. Na3
Na7 81. Ke2 Kd8 82. Kd1 f5 83. Be2 Kc7 84. Kd2 Kd8 85. Nc4 Nc8 86. Ke3 Ke7 87.
Kf2 Kd8 88. Ke3 Kc7 89. Na3 Na7 90. Kf2 Kb7 91. Nc4 Nc8 92. Ke1 Kc7 93. Na3 Na7
94. Kd1 Kd8 95. Kd2 Ke7 96. Nc4 Nc8 97. Ne3 Kd8 98. Nc4 Ke7 99. Bd1 Kd8 100.
Ke3 Ke8 101. Kf2 Ke7 102. Ke1 Kd8 103. Be2 Ke7 104. Kf2 Kd8 105. Kf1 Kc7 106.
Na3 Na7 107. Ke1 Kd8 108. Kd2 Ke7 109. Ke1 Kd8 110. Kd1 Ke7 111. Nc4 Nc8 112.
Kd2 Kd8 113. Kc3 Ke7 114. Ne3 Na7 115. Kd2 Kd8 116. Bd3 f4 117. Nc4 Kc7 118.
Na3 Bc8 119. Ke2 Kd8 120. Nc4 Kc7 121. Kd1 Bd7 122. Kd2 Bc8 123. Kc2 Bd7 124.
Na3 Bc8 125. Kd2 Kd8 126. Ke2 Kd7 127. Ke1 Kc7 128. Kd2 Kd8 129. Kc1 Bb7 130.
Nc4 Kc7 131. Kd1 Bc8 132. Ke2 Bb7 133. Ke1 Bc8 134. Na3 Bb7 135. Kd1 Bc8 136.
Ke2 Kd7 137. Kd1 Kd8 138. Be2 Bd7 139. Ba6 Be8 140. Nc4 Kc7 141. Kd2 Bd7 142.
Kd3 Be8 143. Na3 Bd7 144. Kc3 Kd8 145. Kd2 Be8 146. Kd3 Bd7 147. Kd2 Be8 148.
Kd3 Bd7 149. Kc3 Be8 150. Kb2 Bd7 151. Kc2 Kc7 152. Kc3 Kd8 153. Kc2 Be8 154.
Nc4 Kc7 155. Na3 Kd8 156. Kd2 Bd7 157. Kc1 Be8 158. Kc2 Bd7 159. Kb2 Be8 160.
Nc4 Kc7 161. Na3 Kd8 162. Nc4 Kc7 163. Ka3 Bd7 164. b4 axb4+ 165. Kxb4 Be8 166.
Na3 Bd7 167. Bf1 Be8 168. Kb3 Bd7 169. Be2 Be8 170. Bd3 Bd7 171. Kb4 Be8 172.
Be2 Bd7 173. Bc4 Be8 174. Ba6 Bd7 175. Be2 Kb8 176. Nb1 Kc7 177. Nc3 Be8 178.
Kb3 Kd8 179. Kb4 Kc7 180. Bd3 Bd7 181. Kb3 Kd8 182. Ba6 Kc7 183. Bc4 Kd8 184.
Ba6 Kc7 185. Bd3 Kd8 186. Bc4 Be8 187. Kb4 Kc7 188. Nb1 Kd8 189. Nd2 Kc7 190.
Ba6 Bd7 191. Bd3 Bc8 192. Be2 Bd7 193. Ba6 Be8 194. Bd3 Bd7 195. Nc4 Be8 196.
Nb2 Kd8 197. Ba6 Bd7 198. Be2 Kc7 199. Bf1 Kd8 200. Bd3 Kc7 201. Be2 Kd8 202.
Bf1 Kc8 203. Ba6+ Kd8 204. Nd1 Kc7 205. Nc3 Be8 206. Nb1 Bd7 207. Nc3 Be8 208.
Bc4 Bd7 209. Kb3 Be8 210. Kb4 Bd7 211. a5 bxa5+ 212. Kxa5 Kb8 213. Ka6 Bc8+
214. Kb6 Bd7 215. Bb3 Nc8+ 216. Ka6 Ne7 217. Ba4 Bxa4 218. Nxa4 Kc7 219. Nc3
Nc8 220. Nb5+ Kb8 221. Ka5 Kb7 222. Ka4 Nb6+ 223. Kb3 Nc8 224. Ka3 Kb6 225. Kb4
Ka6 226. Nc7+ Kb6 227. Ne6 Ne7 228. Nxg5 Nc8 229. Ne6 Ne7 230. Kc4 Ka5 231. h4
Kb6 232. Kb4 Nc8 233. Kc4 Ne7 234. Kb4 Nc8 235. Ng5 Ne7 236. Kc4 Kc7 237. Kb5
Kb7 238. Ne6 Ng8 239. Ka5 Ne7 240. Kb5 Ng8 241. Ka5 Ne7 242. Ng7 Nc8 243. Kb5
Ne7 244. Ka5 Ka7 245. Kb4 Kb6 246. Ne8 Nc8 247. Nf6 Ne7 248. Ka4 Nc8 249. Nd7+
Ka6 250. Kb4 Ka7 251. Ka5 Kb7 252. Kb5 Na7+ 253. Kb4 Nc8 254. Nf8 Ne7 255. Kb5
Kc7 256. Ka5 Kb7 257. Kb5 Kc7 258. Ne6+ Kb7 259. Ng5 Kc7 260. Ka6 Kb8 261. Kb6
Kc8 262. Ne6 Kb8 263. Nf8 Kc8 264. Ka7 Kc7 265. Ne6+ Kc8 266. Kb6 Kb8 267. Nd8
Kc8 268. Nc6 Ng8 269. Na7+ Kd7 270. Kb7 Nf6 271. Nc8 Ne8 272. Nb6+ Ke7 273. Kc8
Ng7 274. Nc4 Ne8 275. Na5 Ng7 276. Nc6+ Kf7 277. Kd7 Ne8 278. Nd8+ Kf8 279. Nb7
Nf6+ 280. Kxd6 Kf7 281. Kxe5 Nd7+ 282. Kxf4 Nb6 283. Nd8+ Kf8 284. Kg5 Kg7 285.
Ne6+ Kf7 286. Nf4 Nc4 287. Nxg6 Nd6 288. e5 Nb7 289. h5 Kg7 290. Ne7 Kf7 291.
Nf5 Kf8 292. h6 Ke8 293. h7 Kd8 294. h8=Q+ Kc7 295. Qe8 Nd8 296. d6+ Kc8 297.
Nd4 Kb7 298. Qd7+ Kb6 299. Qc7+ Ka6 300. Qxd8 Ka7 {Draw by too many moves}
1/2-1/2
Uri
Uri Blass
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 07 Jun 2004, 19:26

Geschrieben von:/Posted by: Dann Corbit at 07 June 2004 20:26:43:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Fabien Letouzey at 07 June 2004 19:24:14:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
As you know WinBoard itself has such a limit!
In the game example you sent to me a while ago, neither engine knew the fifty-move rule; do you have a better example?
There are several in here:
ftp://cap.connx.com/pub/chess-engines/n ... h/LONG.ZIP
The output of lgpgnver is included as well, so you can tell which games to skip. There are 500 fullmove games where lgpgnver repored "no draw found".
At any rate, I believe that a chess engine should support the maximum legal game. It should also support other bizarre circumstances like 214 legal moves from a position and 9 queens of one color.
IMO-YMMV.



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 07 Jun 2004, 19:30

Geschrieben von:/Posted by: Dann Corbit at 07 June 2004 20:30:59:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Uri Blass at 07 June 2004 20:14:56:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
I think that 500 full moves are enough and engines that automatically declare draw by the 50 move rule or by repetition do not play games of more than 500 moves.
I think that the longest game in Leo tournament was a game of Ufim when Ufim missed a win because it declared draw because there were too many moves(300 moves)
claiming draw was a mistake but not illegal and the correct reason was that the opponent has not enough material to win.
No. See my follow-up to Fabien.
The longest game in Leo's tournament is irrelevant. The longest game that is a legal chess game with no rules broken is relevant. Imposition of arbitrary restrictions by the programmer is bad programming. Practice makes perfect only if we practice what is perfect.
The existance of faulty games does not render all of them as faulty. Even if none should exist in a collection of 100 million games, we should still be prepared for the existance if it is allowed by the rules.
The same thing goes for things like underpromotion.
[snip long pgn]


my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 07 Jun 2004, 20:14

Geschrieben von:/Posted by: Dann Corbit at 07 June 2004 21:14:07:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dann Corbit at 07 June 2004 20:30:59:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
I think that 500 full moves are enough and engines that automatically declare draw by the 50 move rule or by repetition do not play games of more than 500 moves.
I think that the longest game in Leo tournament was a game of Ufim when Ufim missed a win because it declared draw because there were too many moves(300 moves)
claiming draw was a mistake but not illegal and the correct reason was that the opponent has not enough material to win.
No. See my follow-up to Fabien.
The longest game in Leo's tournament is irrelevant. The longest game that is a legal chess game with no rules broken is relevant. Imposition of arbitrary restrictions by the programmer is bad programming. Practice makes perfect only if we practice what is perfect.
The existance of faulty games does not render all of them as faulty. Even if none should exist in a collection of 100 million games, we should still be prepared for the existance if it is allowed by the rules.
The same thing goes for things like underpromotion.
[snip long pgn]
The longest game in my set which has a clear legal status is 600 plies:
[Event "ICC 15 5"]
[Site "Internet Chess Club INT"]
[Date "2002.04.03"]
[Round "?"]
[White "Yace"]
[Black "ArasanX"]
[Result "1/2-1/2"]
[WhiteElo "2519"]
[BlackElo "2436"]
[ECO "E18y"]
[Variation "Queen's Indian: Old Main Line, 8.Qc2"]
[EventDate "2002.??.??"]
[PlyCount "600"]
[WhiteTeamCountry "RUS"]
[BlackTeamCountry "NED"]
1. d4 Nf6 2. c4 e6 3. Nf3 b6 4. g3 Bb7 5. Bg2 Be7 6. O-O O-O 7. Nc3 Ne4
8. Qc2 d5 9. cxd5 Nxc3 10. Qxc3 exd5 11. Ne5 Re8 12. Bf4 Bd6 13. Rac1
Na6 14. Bf3 Nb4 15. Nxf7 Kxf7 16. Bxd6 Qxd6 17. Qxc7+ Qxc7 18. Rxc7+ Re7
19. Rxb7 Rxb7 20. a3 Rc7 21. axb4 Ke6 22. b3 Rc3 23. Rb1 a6 24. e3 Rf8
25. Be2 Rc2 26. Kf1 Ra2 27. Rc1 Kd6 28. Ke1 Rf7 29. h4 Rb2 30. Rc3 h5
31. Kf1 Rb1+ 32. Kg2 Rb2 33. Kf1 b5 34. Ke1 Rc7 35. Rxc7 Kxc7 36. Bd1
Kd6 37. Kf1 Ke6 38. Ke1 g6 39. Kf1 Kf6 40. Ke1 Kf5 41. Kf1 Ke6 42. Ke1
Kf5 43. Kf1 Kf6 44. Ke1 Ke6 45. Kf1 Kf5 46. Ke1 Ke4 47. Kf1 Rd2 48. Ke1
Ra2 49. Kf1 Rd2 50. Ke1 Rb2 51. Kf1 Kf5 52. Ke1 Kf6 53. Kf1 Kf7 54. Ke1
Ke7 55. Kf1 Ke6 56. Ke1 Kd6 57. Kf1 Ke7 58. Ke1 Kd6 59. Kf1 Ke7 60. Ke1
Kd7 61. g4 hxg4 62. Bxg4+ Kd6 63. Bd1 Ke7 64. Kf1 Kf6 65. Ke1 Ke7 66.
Kf1 Ke6 67. Ke1 Kd6 68. Kf1 Rd2 69. Be2 Rb2 70. Bd1 Rd2 71. Ke1 Ra2 72.
h5 gxh5 73. Bxh5 Rb2 74. Bd1 Ke7 75. f3 Kf6 76. Kf1 Kf5 77. Ke1 Ke6 78.
Kf1 Rh2 79. Ke1 Ra2 80. Kf1 Kd7 81. Ke1 Ke7 82. Be2 Kd6 83. Bd1 Rb2 84.
Kf1 Ke7 85. Ke1 Kd6 86. Kf1 Ra2 87. Ke1 Kd7 88. Be2 Rb2 89. Bd1 Ke7 90.
Kf1 Kf6 91. Ke1 Kf7 92. Kf1 Ke6 93. Ke1 Kf5 94. Kf1 Rd2 95. Be2 Ra2 96.
Ke1 Kf6 97. Bd1 Ke6 98. Be2 Rc2 99. Bd1 Rb2 100. Kf1 Kd6 101. Ke1 Ke7
102. Kf1 Ra2 103. Ke1 Kf6 104. Be2 Rb2 105. Bd1 Kf5 106. Kf1 Ke6 107.
Ke1 Kf6 108. Kf1 Kf5 109. Ke1 Ra2 110. Be2 Ke6 111. Bd1 Kd6 112. Be2 Kd7
113. Bd1 Rb2 114. Kf1 Ke8 115. Ke1 Kf8 116. Kf1 Kf7 117. Ke1 Kg7 118.
Kf1 Rh2 119. Ke1 Ra2 120. Be2 Kf7 121. Bd1 Kf6 122. Kf1 Kf7 123. Ke1 a5
124. bxa5 Rxa5 125. Kd2 Ra2+ 126. Kd3 Ra1 127. Be2 Rb1 128. Kc2 Re1 129.
Kd2 Rb1 130. Bxb5 Rxb3 131. Bc6 Ke6 132. e4 dxe4 133. fxe4 Kd6 134. Bd5
Ra3 135. Bc4 Ra5 136. Ke3 Ra3+ 137. Kd2 Ra5 138. Kc3 Rh5 139. Kb4 Rg5
140. Kc3 Rg3+ 141. Kd2 Rg5 142. Ke3 Ra5 143. Kd3 Ra3+ 144. Ke2 Ra5 145.
Bf7 Ke7 146. Bb3 Ra3 147. Bc4 Rc3 148. Ba6 Ra3 149. Bc4 Rc3 150. Bd3 Kd6
151. Kd2 Ra3 152. Bb5 Ra5 153. Be8 Ke7 154. Bg6 Kd6 155. Bf7 Rg5 156.
Ke2 Ke7 157. Bc4 Kd6 158. Ke3 Ra5 159. Bf7 Ke7 160. Bg8 Ra3+ 161. Kf4
Ra8 162. Bh7 Rh8 163. Bf5 Kd6 164. Bg4 Rh4 165. Kg3 Rh6 166. Be2 Rh8
167. Kf4 Rh4+ 168. Bg4 Rh8 169. Bf3 Rf8+ 170. Ke3 Re8 171. Bh5 Re7 172.
Bd1 Re8 173. Bb3 Re7 174. Kf4 Rb7 175. e5+ Ke7 176. Bd1 Rb4 177. Ke3 Rb1
178. Be2 Rb3+ 179. Bd3 Ke6 180. Ke4 Rb4 181. Be2 Kd7 182. Bf3 Ra4 183.
Bg4+ Kc6 184. Bh3 Kc7 185. Bg4 Rb4 186. Bf5 Kc6 187. Bh3 Ra4 188. Be6
Kc7 189. Bf5 Kc6 190. Be6 Rb4 191. Bf5 Rb5 192. Bg6 Rb4 193. Be8+ Kc7
194. Kd5 Rb6 195. Kc5 Re6 196. Bb5 Re7 197. Be2 Kd8 198. Kc4 Re6 199.
Kd3 Rh6 200. d5 Rh4 201. Ke3 Ke7 202. Bd1 Rb4 203. Bc2 Rb2 204. Bf5 Rb6
205. Ke4 Ra6 206. Kd3 Rh6 207. Ke4 Rh4+ 208. Ke3 Rh6 209. Kf4 Ra6 210.
Kg5 Rb6 211. Bh3 Ra6 212. Bf5 Rb6 213. Bg4 Ra6 214. Kf5 Rb6 215. Kg5 Ra6
216. Bh3 Rb6 217. Bf5 Ra6 218. Kf4 Ra4+ 219. Ke3 Ra6 220. Bc8 Rh6 221.
Kf4 Kd8 222. Bf5 Ke7 223. Bg4 Ra6 224. Kg5 Rb6 225. Kf5 Kd7 226. Ke4+
Kc7 227. Kf4 Rb4+ 228. Kg5 Rb6 229. Be6 Rb5 230. d6+ Kd8 231. Kf6 Rc5
232. Bf5 Rc6 233. Bd3 Rb6 234. Bf5 Rc6 235. Be6 Ra6 236. Bc4 Ra4 237.
Bb3 Rb4 238. Bc2 Rb6 239. Bd3 Kd7 240. Bf5+ Kd8 241. Ke6 Rb2 242. Kf6
Rb6 243. Ke6 Rb4 244. Bg6 Rb7 245. Bd3 Rb2 246. Bc4 Rd2 247. Bb3 Ke8
248. Bc4 Kd8 249. Bd5 Rd3 250. Be4 Rb3 251. Bc2 Rb4 252. Bd3 Rb2 253.
Be4 Rb6 254. Bg6 Rb7 255. Bh5 Rb2 256. Bf3 Rb3 257. Be2 Rb2 258. Ba6 Ra2
259. Bb7 Rd2 260. Bf3 Ke8 261. Bh5+ Kd8 262. Bg6 Rb2 263. Bd3 Rd2 264.
Bc4 Ke8 265. Bf1 Kd8 266. Bc4 Rg2 267. Kd5 Rg5 268. Bd3 Kd7 269. Bb5+
Kd8 270. Bc6 Rh5 271. Bb5 Rf5 272. Be2 Rg5 273. Bd3 Rh5 274. Ba6 Rg5
275. Bb7 Rh5 276. Bc6 Rg5 277. Bb7 Rh5 278. Bc6 Kc8 279. Be8 Rg5 280.
d7+ Kd8 281. Ke6 Rg1 282. Kf7 Rf1+ 283. Kg7 Re1 284. Kf6 Rf1+ 285. Kg6
Rg1+ 286. Kh5 Re1 287. Kg4 Rxe5 288. Kh3 Rg5 289. Kh4 Rg7 290. Kh5 Rg2
291. Kh6 Rg3 292. Kh7 Kc7 293. d8=Q+ Kxd8 294. Bc6 Ke7 295. Bd5 Kf6 296.
Bc6 Rg7+ 297. Kh8 Kf7 298. Bd5+ Kf8 299. Be6 Rg6 300. Bf5 Rh6+ 1/2-1/2
There is no draw found in this game, so it must have been by agreement.
This 500 full move game failed to recognize the 50 move rule:
[Event "Computer chess game"]
[Site "DANNFAST"]
[Date "2002.09.08"]
[Round "7"]
[White "List 4.61"]
[Black "Pepito v1.55 (Agresivo)"]
[Result "*"]
[WhiteElo "2500"]
[ECO "C45i"]
[Variation "Scotch: 4.Nxd4 Nf6 5.Nxc6 bxc6 6.Bd3"]
[TimeControl "40/7200"]
1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. Nxd4 Nf6 5. Nxc6 bxc6 6. Bd3 d6 7. O-O
g6 8. Re1 Nd7 9. e5 dxe5 10. Qf3 Bg7 11. Qxc6 Rb8 12. Be2 O-O 13. Rd1
Re8 14. Qa4 a6 15. Bg4 f5 16. Be2 Kh8 17. Nc3 Re6 18. Qa5 Bb7 19. b3 Rc6
20. Be3 f4 21. Ba7 Ra8 22. Bg4 Rd6 23. Rxd6 cxd6 24. Qxd8+ Rxd8 25. Rd1
Nf6 26. Be6 d5 27. Na4 Re8 28. Nc5 Bf8 29. Nxb7 Rxe6 30. Bc5 Bxc5 31.
Nxc5 Rc6 32. b4 g5 33. a3 e4 34. Kf1 h5 35. h4 gxh4 36. f3 Rc8 37. Rd4
Rg8 38. fxe4 Ng4 39. exd5 Ne3+ 40. Ke2 Rxg2+ 41. Kf3 h3 42. Rxf4 Ng4 43.
d6 Rd2 44. Re4 Rxd6 45. Re8+ Kg7 46. Re1 h2 47. Rh1 Kg6 48. Nd3 Kg5 49.
Kg2 Rd4 50. Re1 h4 51. Kh1 Rc4 52. Re2 Rc3 53. a4 Ra3 54. a5 Ra1+ 55.
Re1 Ra2 56. Rc1 h3 57. Nc5 Kh4 58. Ne4 Rb2 59. Nd2 Rxb4 60. Nf3+ Kg3 61.
Nxh2 Ne5 62. Re1 Kf4 63. Rf1+ Ke4 64. Re1+ Kf5 65. Kg1 Rb2 66. Re3 Rxc2
67. Rxh3 Ra2 68. Rh4 Rxa5 69. Kf2 Ra2+ 70. Ke3 Ra3+ 71. Kd2 a5 72. Kc2
Ke6 73. Ng4 Nc6 74. Kd2 Nd4 75. Rh6+ Kf5 76. Ne3+ Kg5 77. Ra6 Ra2+ 78.
Kd3 Nb3 79. Kc4 Ra3 80. Nc2 Nd2+ 81. Kb5 Rb3+ 82. Ka4 Rb7 83. Rxa5+ Kf4
84. Rb5 Re7 85. Rb8 Ra7+ 86. Kb5 Rf7 87. Nb4 Ne4 88. Rh8 Kf3 89. Nd5
Nc3+ 90. Nxc3 Kg2 91. Kc5 Kg1 92. Re8 Kh1 93. Rg8 Kh2 94. Kd4 Kh1 95.
Nd5 Kh2 96. Ke3 Rf1 97. Nf4 Kh1 98. Nd3 Kh2 99. Nf4 Kh1 100. Ne2 Kh2
101. Nd4 Kh3 102. Ke4 Rc1 103. Rg7 Kh2 104. Rg8 Kh1 105. Ke3 Kh2 106.
Rg6 Kh3 107. Rg5 Kh2 108. Rg8 Kh3 109. Ke4 Kh2 110. Rg6 Kh1 111. Ne2 Ra1
112. Nf4 Kh2 113. Rg2+ Kh1 114. Rg7 Kh2 115. Rg2+ Kh1 116. Rg6 Kh2 117.
Rg7 Kh1 118. Rg8 Kh2 119. Ke3 Rf1 120. Rg6 Kh1 121. Ne2 Kh2 122. Nf4 Kh1
123. Nd3 Kh2 124. Ne5 Kh3 125. Rg8 Kh4 126. Nf3+ Kh5 127. Ke4 Kh6 128.
Rg2 Kh5 129. Ne5 Kh4 130. Kd5 Kh3 131. Rg8 Kh2 132. Kd4 Kh1 133. Ke3 Rg1
134. Re8 Kg2 135. Nf3 Rc1 136. Rg8+ Kh3 137. Ne5 Kh2 138. Kf2 Rc2+ 139.
Kf3 Rc3+ 140. Kf4 Kh3 141. Ng4 Kg2 142. Ne3+ Kh1 143. Rb8 Kh2 144. Rb2+
Kh3 145. Rb6 Kh2 146. Rh6+ Kg1 147. Rg6+ Kh1 148. Rf6 Kg1 149. Rg6+ Kh1
150. Rg5 Rb3 151. Ke4 Kh2 152. Rg2+ Kh3 153. Rg6 Kh2 154. Rg2+ Kh3 155.
Rg6 Kh2 156. Kf3 Kh1 157. Rg7 Kh2 158. Rh7+ Kg1 159. Rh4 Rd3 160. Rg4+
Kh1 161. Rg8 Kh2 162. Rh8+ Kg1 163. Rh3 Rd4 164. Rh6 Rd3 165. Rg6+ Kh1
166. Ke4 Rd8 167. Nf5 Kh2 168. Ne3 Kh1 169. Nd5 Kh2 170. Rg7 Kh1 171.
Ke5 Kh2 172. Nf4 Kh1 173. Ke4 Rd1 174. Ke3 Rf1 175. Ne2 Kh2 176. Nd4 Kh3
177. Ke4 Kh4 178. Nf3+ Kh5 179. Rg5+ Kh6 180. Rg8 Kh5 181. Ne5 Kh4 182.
Nf3+ Kh5 183. Rg7 Kh6 184. Rg3 Kh7 185. Ke5 Kh8 186. Nd4 Kh7 187. Nf5
Ra1 188. Rg7+ Kh8 189. Rg5 Kh7 190. Rg7+ Kh8 191. Rg6 Kh7 192. Rd6 Kg8
193. Kf6 Rf1 194. Rd8+ Kh7 195. Rd7+ Kh8 196. Rd2 Kg8 197. Rh2 Rf4 198.
Rb2 Rf1 199. Rb8+ Kh7 200. Rb4 Kg8 201. Rb8+ Kh7 202. Re8 Rf2 203. Re1
Kg8 204. Rd1 Rf4 205. Rd8+ Kh7 206. Rc8 Rf1 207. Rc6 Kg8 208. Rc2 Rf4
209. Rh2 Rf1 210. Ra2 Rf4 211. Ra1 Rf2 212. Ra4 Rf1 213. Ra8+ Kh7 214.
Ra7+ Kh8 215. Ra6 Kh7 216. Ra2 Kg8 217. Rb2 Rf4 218. Rb7 Kh8 219. Ke5
Rc4 220. Nd4 Kg8 221. Ne6 Rc1 222. Rg7+ Kh8 223. Rf7 Kg8 224. Rg7+ Kh8
225. Re7 Kg8 226. Kd4 Kh8 227. Ke4 Kg8 228. Ke5 Rh1 229. Rg7+ Kh8 230.
Rf7 Kg8 231. Rf4 Kh7 232. Kf6 Kh6 233. Ng7 Kh7 234. Rg4 Ra1 235. Rg3 Ra2
236. Rg1 Rb2 237. Nf5 Rb6+ 238. Ke5 Kh8 239. Rg2 Kh7 240. Rg1 Kh8 241.
Rg2 Kh7 242. Rg7+ Kh8 243. Rg5 Kh7 244. Rg7+ Kh8 245. Rg4 Kh7 246. Rg5
Kh8 247. Rg1 Kh7 248. Rg2 Kh8 249. Kd4 Kh7 250. Rg7+ Kh8 251. Rg5 Kh7
252. Rg7+ Kh8 253. Rg5 Kh7 254. Rg3 Kh8 255. Ke5 Kh7 256. Rg5 Kh8 257.
Rg1 Kh7 258. Rg3 Kh8 259. Ke4 Kh7 260. Rg7+ Kh8 261. Rg3 Kh7 262. Rg7+
Kh8 263. Rg1 Kh7 264. Rh1+ Kg8 265. Ke5 Kf7 266. Rh7+ Kg8 267. Rc7 Kh8
268. Nd4 Kg8 269. Ne6 Rb1 270. Nd4 Kh8 271. Kf6 Kg8 272. Rg7+ Kh8 273.
Rg5 Kh7 274. Rg4 Rb2 275. Rg1 Ra2 276. Rg7+ Kh8 277. Rg5 Kh7 278. Rg3
Ra1 279. Rg7+ Kh8 280. Rg5 Kh7 281. Rg3 Ra2 282. Rg7+ Kh8 283. Re7 Kg8
284. Rd7 Ra1 285. Rg7+ Kh8 286. Rg4 Kh7 287. Rg2 Rb1 288. Rg3 Rb2 289.
Rg7+ Kh8 290. Rg5 Kh7 291. Rg1 Ra2 292. Nf5 Ra6+ 293. Kf7 Ra7+ 294. Ke6
Ra8 295. Rg7+ Kh8 296. Re7 Kg8 297. Rc7 Kh8 298. Rf7 Kg8 299. Rd7 Kf8
300. Rd6 Kg8 301. Kf6 Kf8 302. Nd4 Kg8 303. Ne6 Kh7 304. Rd1 Ra6 305.
Rh1+ Kg8 306. Rg1+ Kh7 307. Rf1 Kg8 308. Rg1+ Kh7 309. Rd1 Rb6 310. Rh1+
Kg8 311. Rg1+ Kh7 312. Rf1 Kg8 313. Rf2 Kh7 314. Rh2+ Kg8 315. Rg2+ Kh7
316. Rd2 Ra6 317. Rc2 Rb6 318. Rg2 Kh8 319. Rh2+ Kg8 320. Rh3 Ra6 321.
Rd3 Kh7 322. Rg3 Kh8 323. Rg2 Kh7 324. Rb2 Rd6 325. Rh2+ Kg8 326. Rg2+
Kh7 327. Rb2 Ra6 328. Rh2+ Kg8 329. Rh1 Rd6 330. Rg1+ Kh7 331. Rb1 Ra6
332. Rb4 Rd6 333. Ra4 Rb6 334. Rd4 Ra6 335. Rh4+ Kg8 336. Rg4+ Kh7 337.
Rd4 Rb6 338. Rh4+ Kg8 339. Rg4+ Kh7 340. Rh4+ Kg8 341. Rg4+ Kh7 342. Ra4
Rd6 343. Rh4+ Kg8 344. Rg4+ Kh7 345. Rh4+ Kg8 346. Rh5 Rb6 347. Rh3 Ra6
348. Rb3 Kh7 349. Rd3 Rb6 350. Rh3+ Kg8 351. Rg3+ Kh7 352. Rh3+ Kg8 353.
Rg3+ Kh7 354. Rf3 Kg8 355. Rc3 Kh7 356. Rg3 Kh8 357. Rf3 Kh7 358. Rg3
Kh8 359. Re3 Kh7 360. Ra3 Rd6 361. Rh3+ Kg8 362. Rh5 Rb6 363. Rd5 Kh7
364. Rd8 Ra6 365. Rb8 Rd6 366. Rf8 Rc6 367. Re8 Rb6 368. Rf8 Rd6 369.
Rc8 Ra6 370. Rd8 Rb6 371. Rd4 Ra6 372. Rh4+ Kg8 373. Rg4+ Kh7 374. Rf4
Kg8 375. Rf3 Kh7 376. Rb3 Rd6 377. Rb4 Ra6 378. Rb3 Rd6 379. Rh3+ Kg8
380. Rg3+ Kh7 381. Ra3 Rb6 382. Ra1 Rd6 383. Rf1 Kg8 384. Rf5 Kh7 385.
Rh5+ Kg8 386. Rh1 Ra6 387. Rc1 Kh7 388. Rc7+ Kh6 389. Rc4 Kh5 390. Rf4
Rd6 391. Ra4 Rc6 392. Kf5 Rc1 393. Rg4 Rc2 394. Nf4+ Kh6 395. Nd3 Kh5
396. Nf4+ Kh6 397. Kf6 Kh7 398. Rg7+ Kh6 399. Rg6+ Kh7 400. Rg1 Ra2 401.
Rg7+ Kh6 402. Rg6+ Kh7 403. Rg7+ Kh6 404. Rg3 Kh7 405. Nd5 Rf2+ 406. Ke6
Kh6 407. Ne7 Kh5 408. Ng6 Kh6 409. Ne5 Kh5 410. Nf3 Kh6 411. Kf7 Kh5
412. Kf6 Rb2 413. Rg5+ Kh6 414. Rg4 Rb6+ 415. Kf5 Kh7 416. Ng5+ Kh6 417.
Rh4+ Kg7 418. Ne6+ Kg8 419. Rg4+ Kh8 420. Rc4 Kh7 421. Rf4 Kg8 422. Rg4+
Kh8 423. Rf4 Kh7 424. Rh4+ Kg8 425. Ra4 Kh7 426. Kf6 Rd6 427. Rf4 Kg8
428. Ke5 Rd7 429. Rf3 Rd1 430. Kf6 Rh1 431. Rg3+ Kh8 432. Nd4 Rh6+ 433.
Ke7 Kh7 434. Kf7 Ra6 435. Ne6 Ra7+ 436. Kf6 Ra6 437. Rd3 Rb6 438. Rd8
Ra6 439. Rd4 Rb6 440. Re4 Kh8 441. Re3 Kh7 442. Re4 Kh8 443. Re5 Kh7
444. Rg5 Kh6 445. Rf5 Kh7 446. Rg5 Kh6 447. Rf5 Kh7 448. Rf4 Kg8 449.
Rf3 Kh7 450. Re3 Kh8 451. Re4 Kh7 452. Re5 Kh6 453. Re2 Kh5 454. Re4 Rd6
455. Rf4 Rc6 456. Kf5 Rc1 457. Rg4 Rc2 458. Ng7+ Kh6 459. Kf6 Kh7 460.
Nf5 Rc6+ 461. Kf7 Rc7+ 462. Ke6 Rc6+ 463. Ke7 Ra6 464. Rg7+ Kh8 465. Rg3
Kh7 466. Rh3+ Kg8 467. Rg3+ Kh7 468. Rg7+ Kh8 469. Rg2 Kh7 470. Rg5 Ra1
471. Rg7+ Kh8 472. Kf6 Ra6+ 473. Kg5 Ra1 474. Rf7 Kg8 475. Nh6+ Kh8 476.
Rc7 Rh1 477. Ng4 Kg8 478. Kf6 Rf1+ 479. Ke6 Kf8 480. Ne5 Kg8 481. Rd7
Kh8 482. Ra7 Kg8 483. Rd7 Kh8 484. Re7 Kg8 485. Rc7 Kh8 486. Rd7 Kg8
487. Rc7 Kh8 488. Ng4 Ra1 489. Kf6 Rg1 490. Ne3 Kg8 491. Nf5 Rf1 492.
Rc5 Kh7 493. Re5 Kh8 494. Re8+ Kh7 495. Re7+ Kh8 496. Re8+ Kh7 497. Rf8
Rh1 498. Rf7+ Kh8 499. Rb7 Rf1 500. Rd7 *
However, this game is definitely not drawn, even though a draw could have been claimed.
From the FIDE rules of chess -->
http://www.fide.com/official/handbook.asp?level=EE101
"1.3 If the position is such that neither player can possibly checkmate, the game is drawn."
"5.2 The game is drawn when the player to move has no legal move and his king is not in check. The game is said to end in 'stalemate'. This immediately ends the game, provided that the move producing the stalemate position was legal.
The game is drawn when a position has arisen in which neither player can checkmate the opponent's king with any series of legal moves. The game is said to end in a 'dead position'. This immediately ends the game, provided that the move producing the position was legal.
The game is drawn upon agreement between the two players during the game. This immediately ends the game. (See Article 9.1)
The game may be drawn if any identical position is about to appear or has appeared on the chessboard at least three times. (See Article 9.2)
The game may be drawn if each player has made the last 50 consecutive moves without the movement of any pawn and without the capture of any piece. (See Article 9.3)"

"6.10 Except where Articles 5.1 or one of the Articles 5.2 (a), (b) and (c) apply, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by the player. However, the game is drawn, if the position is such that the opponent cannot checkmate the player's king by any possible series of legal moves, even with the most unskilled counterplay."

"Article 9: The drawn game
9.1 A player wishing to offer a draw shall do so after having made a move on the chessboard and before stopping his clock and starting the opponent's clock. An offer at any other time during play is still valid, but Article 12.5 must be considered. No conditions can be attached to the offer. In both cases the offer cannot be withdrawn and remains valid until the opponent accepts it, rejects it orally, rejects it by touching a piece with the intention of moving or capturing it, or the game is concluded in some other way.
The offer of a draw shall be noted by each player on his scoresheet with a symbol (See Appendix E).
A claim of a draw under 9.2, 9.3 or 10.2 shall be considered to be an offer of a draw.

9.2 The game is drawn, upon a correct claim by the player having the move, when the same position, for at least the third time (not necessarily by sequential repetition of moves)
is about to appear, if he first writes his move on his scoresheet and declares to the arbiter his intention to make this move, or
has just appeared, and the player claiming the draw has the move.
Positions as in (a) and (b) are considered the same, if the same player has the move, pieces of the same kind and colour occupy the same squares, and the possible moves of all the pieces of both players are the same.
Positions are not the same if a pawn that could have been captured en passant can no longer be captured or if the right to castle has been changed temporarily or permanently.

9.3 The game is drawn, upon a correct claim by the player having the move, if
he writes on his scoresheet, and declares to the arbiter his intention to make a move which shall result in the last 50 moves having been made by each player without the movement of any pawn and without the capture of any piece, or
the last 50 consecutive moves have been made by each player without the movement of any pawn and without the capture of any piece.

9.4 If the player makes a move without having claimed the draw he loses the right to claim, as in Article 9.2 or 9.3, on that move.

9.5 If a player claims a draw as in Article 9.2 or 9.3, he shall immediately stop both clocks. He is not allowed to withdraw his claim.
If the claim is found to be correct the game is immediately drawn.
If the claim is found to be incorrect, the arbiter shall add three minutes to the opponent's remaining time. Additionally, if the claimant has more than two minutes on his clock the arbiter shall deduct half of the claimant's remaining time up to a maximum of three minutes. If the claimant has more than one minute, but less than two minutes, his remaining time shall be one minute. If the claimant has less than one minute, the arbiter shall make no adjustment to the claimant's clock. Then the game shall continue and the intended move must be made.

9.6 The game is drawn when a position is reached from which a checkmate cannot occur by any possible series of legal moves, even with the most unskilled play. This immediately ends the game."

In particular, rule 9.4 makes this very clear.



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Uri Blass » 07 Jun 2004, 20:40

Geschrieben von:/Posted by: Uri Blass at 07 June 2004 21:40:19:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dann Corbit at 07 June 2004 20:30:59:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
I think that 500 full moves are enough and engines that automatically declare draw by the 50 move rule or by repetition do not play games of more than 500 moves.
I think that the longest game in Leo tournament was a game of Ufim when Ufim missed a win because it declared draw because there were too many moves(300 moves)
No. See my follow-up to Fabien.
The longest game in Leo's tournament is irrelevant. The longest game that is a legal chess game with no rules broken is relevant.
By this definition game can be played also with 1000000000 moves because
the sides do not have to claim draw by the 50 move rule.
Uri
Uri Blass
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 07 Jun 2004, 20:45

Geschrieben von:/Posted by: Dann Corbit at 07 June 2004 21:45:05:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Uri Blass at 07 June 2004 21:40:19:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
I do not think it is acceptable for a program to crash because it went beyond some arbitrary boundary that the author decided was big enough. I have more than one game with over 500 full moves in it in my collection.
If you use malloc and realloc it could solve the problem.
I think that 500 full moves are enough and engines that automatically declare draw by the 50 move rule or by repetition do not play games of more than 500 moves.
I think that the longest game in Leo tournament was a game of Ufim when Ufim missed a win because it declared draw because there were too many moves(300 moves)
No. See my follow-up to Fabien.
The longest game in Leo's tournament is irrelevant. The longest game that is a legal chess game with no rules broken is relevant.
By this definition game can be played also with 1000000000 moves because
the sides do not have to claim draw by the 50 move rule.
Perhaps that is true. I have heard around 5900 was the largest possible, but perhaps the length is really infinite.



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: WBEC Ridderkerk new results.

Postby Dieter Bürßner » 07 Jun 2004, 22:37

Geschrieben von:/Posted by: Dieter Bürßner at 07 June 2004 23:37:02:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dann Corbit at 07 June 2004 21:14:07:
[Event "ICC 15 5"]
[Site "Internet Chess Club INT"]
[Date "2002.04.03"]
[Round "?"]
[White "Yace"]
[Black "ArasanX"]
[Result "1/2-1/2"]
Bc6 Rg7+ 297. Kh8 Kf7 298. Bd5+ Kf8 299. Be6 Rg6 300. Bf5 Rh6+ 1/2-1/2
There is no draw found in this game, so it must have been by agreement.
[...]
Your PGN is not complete. I posted the game on CCC. Perhaps, some software you used has a move limit? A search on ICC still finds the game (up to move 343) Here is the complete game:

[Event "ICC 15 5"]
[Site "Internet Chess Club"]
[Date "2002.04.03"]
[Round "-"]
[White "Yace"]
[Black "ArasanX"]
[Result "1/2-1/2"]
[ICCResult "Game drawn by repetition"]
[WhiteElo "2519"]
[BlackElo "2436"]
[Opening "Queen's Indian: old main line, 7.Nc3"]
[ECO "E18"]
[NIC "QI.11"]
[Time "15:05:54"]
[TimeControl "900+5"]
1. d4 Nf6 2. c4 e6 3. Nf3 b6 4. g3 Bb7 5. Bg2 Be7 6. O-O O-O 7. Nc3 Ne4 8.
Qc2 d5 9. cxd5 Nxc3 10. Qxc3 exd5 11. Ne5 Re8 12. Bf4 Bd6 13. Rac1 Na6 14.
Bf3 Nb4 15. Nxf7 Kxf7 16. Bxd6 Qxd6 17. Qxc7+ Qxc7 18. Rxc7+ Re7 19. Rxb7
Rxb7 20. a3 Rc7 21. axb4 Ke6 22. b3 Rc3 23. Rb1 a6 24. e3 Rf8 25. Be2 Rc2
26. Kf1 Ra2 27. Rc1 Kd6 28. Ke1 Rf7 29. h4 Rb2 30. Rc3 h5 31. Kf1 Rb1+ 32.
Kg2 Rb2 33. Kf1 b5 34. Ke1 Rc7 35. Rxc7 Kxc7 36. Bd1 Kd6 37. Kf1 Ke6 38. Ke1
g6 39. Kf1 Kf6 40. Ke1 Kf5 41. Kf1 Ke6 42. Ke1 Kf5 43. Kf1 Kf6 44. Ke1 Ke6
45. Kf1 Kf5 46. Ke1 Ke4 47. Kf1 Rd2 48. Ke1 Ra2 49. Kf1 Rd2 50. Ke1 Rb2 51.
Kf1 Kf5 52. Ke1 Kf6 53. Kf1 Kf7 54. Ke1 Ke7 55. Kf1 Ke6 56. Ke1 Kd6 57. Kf1
Ke7 58. Ke1 Kd6 59. Kf1 Ke7 60. Ke1 Kd7 61. g4 hxg4 62. Bxg4+ Kd6 63. Bd1
Ke7 64. Kf1 Kf6 65. Ke1 Ke7 66. Kf1 Ke6 67. Ke1 Kd6 68. Kf1 Rd2 69. Be2 Rb2
70. Bd1 Rd2 71. Ke1 Ra2 72. h5 gxh5 73. Bxh5 Rb2 74. Bd1 Ke7 75. f3 Kf6 76.
Kf1 Kf5 77. Ke1 Ke6 78. Kf1 Rh2 79. Ke1 Ra2 80. Kf1 Kd7 81. Ke1 Ke7 82. Be2
Kd6 83. Bd1 Rb2 84. Kf1 Ke7 85. Ke1 Kd6 86. Kf1 Ra2 87. Ke1 Kd7 88. Be2 Rb2
89. Bd1 Ke7 90. Kf1 Kf6 91. Ke1 Kf7 92. Kf1 Ke6 93. Ke1 Kf5 94. Kf1 Rd2 95.
Be2 Ra2 96. Ke1 Kf6 97. Bd1 Ke6 98. Be2 Rc2 99. Bd1 Rb2 100. Kf1 Kd6 101.
Ke1 Ke7 102. Kf1 Ra2 103. Ke1 Kf6 104. Be2 Rb2 105. Bd1 Kf5 106. Kf1 Ke6
107. Ke1 Kf6 108. Kf1 Kf5 109. Ke1 Ra2 110. Be2 Ke6 111. Bd1 Kd6 112. Be2
Kd7 113. Bd1 Rb2 114. Kf1 Ke8 115. Ke1 Kf8 116. Kf1 Kf7 117. Ke1 Kg7 118.
Kf1 Rh2 119. Ke1 Ra2 120. Be2 Kf7 121. Bd1 Kf6 122. Kf1 Kf7 123. Ke1 a5 124.
bxa5 Rxa5 125. Kd2 Ra2+ 126. Kd3 Ra1 127. Be2 Rb1 128. Kc2 Re1 129. Kd2 Rb1
130. Bxb5 Rxb3 131. Bc6 Ke6 132. e4 dxe4 133. fxe4 Kd6 134. Bd5 Ra3 135. Bc4
Ra5 136. Ke3 Ra3+ 137. Kd2 Ra5 138. Kc3 Rh5 139. Kb4 Rg5 140. Kc3 Rg3+ 141.
Kd2 Rg5 142. Ke3 Ra5 143. Kd3 Ra3+ 144. Ke2 Ra5 145. Bf7 Ke7 146. Bb3 Ra3
147. Bc4 Rc3 148. Ba6 Ra3 149. Bc4 Rc3 150. Bd3 Kd6 151. Kd2 Ra3 152. Bb5
Ra5 153. Be8 Ke7 154. Bg6 Kd6 155. Bf7 Rg5 156. Ke2 Ke7 157. Bc4 Kd6 158.
Ke3 Ra5 159. Bf7 Ke7 160. Bg8 Ra3+ 161. Kf4 Ra8 162. Bh7 Rh8 163. Bf5 Kd6
164. Bg4 Rh4 165. Kg3 Rh6 166. Be2 Rh8 167. Kf4 Rh4+ 168. Bg4 Rh8 169. Bf3
Rf8+ 170. Ke3 Re8 171. Bh5 Re7 172. Bd1 Re8 173. Bb3 Re7 174. Kf4 Rb7 175.
e5+ Ke7 176. Bd1 Rb4 177. Ke3 Rb1 178. Be2 Rb3+ 179. Bd3 Ke6 180. Ke4 Rb4
181. Be2 Kd7 182. Bf3 Ra4 183. Bg4+ Kc6 184. Bh3 Kc7 185. Bg4 Rb4 186. Bf5
Kc6 187. Bh3 Ra4 188. Be6 Kc7 189. Bf5 Kc6 190. Be6 Rb4 191. Bf5 Rb5 192.
Bg6 Rb4 193. Be8+ Kc7 194. Kd5 Rb6 195. Kc5 Re6 196. Bb5 Re7 197. Be2 Kd8
198. Kc4 Re6 199. Kd3 Rh6 200. d5 Rh4 201. Ke3 Ke7 202. Bd1 Rb4 203. Bc2 Rb2
204. Bf5 Rb6 205. Ke4 Ra6 206. Kd3 Rh6 207. Ke4 Rh4+ 208. Ke3 Rh6 209. Kf4
Ra6 210. Kg5 Rb6 211. Bh3 Ra6 212. Bf5 Rb6 213. Bg4 Ra6 214. Kf5 Rb6 215.
Kg5 Ra6 216. Bh3 Rb6 217. Bf5 Ra6 218. Kf4 Ra4+ 219. Ke3 Ra6 220. Bc8 Rh6
221. Kf4 Kd8 222. Bf5 Ke7 223. Bg4 Ra6 224. Kg5 Rb6 225. Kf5 Kd7 226. Ke4+
Kc7 227. Kf4 Rb4+ 228. Kg5 Rb6 229. Be6 Rb5 230. d6+ Kd8 231. Kf6 Rc5 232.
Bf5 Rc6 233. Bd3 Rb6 234. Bf5 Rc6 235. Be6 Ra6 236. Bc4 Ra4 237. Bb3 Rb4
238. Bc2 Rb6 239. Bd3 Kd7 240. Bf5+ Kd8 241. Ke6 Rb2 242. Kf6 Rb6 243. Ke6
Rb4 244. Bg6 Rb7 245. Bd3 Rb2 246. Bc4 Rd2 247. Bb3 Ke8 248. Bc4 Kd8 249.
Bd5 Rd3 250. Be4 Rb3 251. Bc2 Rb4 252. Bd3 Rb2 253. Be4 Rb6 254. Bg6 Rb7
255. Bh5 Rb2 256. Bf3 Rb3 257. Be2 Rb2 258. Ba6 Ra2 259. Bb7 Rd2 260. Bf3
Ke8 261. Bh5+ Kd8 262. Bg6 Rb2 263. Bd3 Rd2 264. Bc4 Ke8 265. Bf1 Kd8 266.
Bc4 Rg2 267. Kd5 Rg5 268. Bd3 Kd7 269. Bb5+ Kd8 270. Bc6 Rh5 271. Bb5 Rf5
272. Be2 Rg5 273. Bd3 Rh5 274. Ba6 Rg5 275. Bb7 Rh5 276. Bc6 Rg5 277. Bb7
Rh5 278. Bc6 Kc8 279. Be8 Rg5 280. d7+ Kd8 281. Ke6 Rg1 282. Kf7 Rf1+ 283.
Kg7 Re1 284. Kf6 Rf1+ 285. Kg6 Rg1+ 286. Kh5 Re1 287. Kg4 Rxe5 288. Kh3 Rg5
289. Kh4 Rg7 290. Kh5 Rg2 291. Kh6 Rg3 292. Kh7 Kc7 293. d8=Q+ Kxd8 294. Bc6
Ke7 295. Bd5 Kf6 296. Bc6 Rg7+ 297. Kh8 Kf7 298. Bd5+ Kf8 299. Be6 Rg6 300.
Bf5 Rh6+ 301. Bh7 Rd6 302. Bf5 Rh6+ 303. Bh7 Rd6 304. Bf5 Rd5 305. Bg6 Rd2
306. Bf5 Rd5 307. Bg6 Rd2 308. Bf5 Rh2+ 309. Bh7 Rf2 310. Be4 Rf4 311. Bg6
Rh4+ 312. Bh7 Rf4 313. Bg6 Rh4+ 314. Bh7 Rg4 315. Bf5 Rg5 316. Bh7 Kf7 317.
Be4 Rg7 318. Bd5+ Kf8 319. Be6 Re7 320. Bf5 Rf7 321. Be6 Rf6 322. Bg8 Rf3
323. Be6 Rf6 324. Bg8 Rf4 325. Bh7 Rd4 326. Bf5 Kf7 327. Bc2 Rh4+ 328. Bh7
Rg4 329. Bd3 Rd4 330. Bc2 Rb4 331. Bf5 Rb5 332. Be4 Rh5+ 333. Bh7 Ra5 334.
Bg8+ Kf8 335. Bh7 Ra6 336. Bf5 Ra5 337. Bh7 Ra7 338. Bf5 Rb7 339. Be6 Rb2
340. Kh7 Rb7+ 341. Kh8 Rb2 342. Kh7 Rb7+ 343. Kh8 {Game drawn by repetition}
1/2-1/2
Regards,
Dieter
Dieter Bürßner
 

Re: WBEC Ridderkerk new results.

Postby Dann Corbit » 07 Jun 2004, 23:55

Geschrieben von:/Posted by: Dann Corbit at 08 June 2004 00:55:18:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Dieter Bürßner at 07 June 2004 23:37:02:
[Event "ICC 15 5"]
[Site "Internet Chess Club INT"]
[Date "2002.04.03"]
[Round "?"]
[White "Yace"]
[Black "ArasanX"]
[Result "1/2-1/2"]
Bc6 Rg7+ 297. Kh8 Kf7 298. Bd5+ Kf8 299. Be6 Rg6 300. Bf5 Rh6+ 1/2-1/2
There is no draw found in this game, so it must have been by agreement.
[...]
Your PGN is not complete. I posted the game on CCC. Perhaps, some software you used has a move limit?
Probably, that is the problem. I use many programs to filter my games, including SCID, ChessBase, ChessAssistant, PGN-Extract, and others. It is not unlikely that one or more of them cannot handle long games.
Yet another example of why it is an evil thing to force some arbitrary limit on chess games that is not according to the rules of the games. My collection has clearly been damaged.
[snip]



my ftp site {remove http:// unless you like error messages}
Dann Corbit
 

Re: Gothmog 0.4.8 en-passant bug

Postby Sune Fischer » 08 Jun 2004, 00:20

Geschrieben von:/Posted by: Sune Fischer at 08 June 2004 01:20:48:
Als Antwort auf:/In reply to: Re: WBEC Ridderkerk new results. geschrieben von:/posted by: Daniel Shawul at 05 June 2004 08:35:50:
DanChess has a serious crashing problem. Among other crashes, I also noticed a crash at the 231st move. I hope it can be fixed soon.
Hi
Maximum set of moves allowed in DanChess was 460 half moves[230 full moves].
I increased that to 330 full moves now. I will send you a bug fixed version tommorrow.
The maximum possible chess game is about 6000 moves.
I have computer games with more than 500 full moves in them.
Hi Dann
I have made it 1000 half moves now.
In my opinion , the GUI has to stop a drawish game after some time.
best
daniel
No you can't expect that of a GUI, but you don't need it either.
Frenzee has a max game length of 1000 plies minus max search depth of 64,
if the game reaches 935 plies it must stop or it will crash, so it resigns.
It has never happened yet AFAIK so it's not costing any points, but it does
prevent even a theoretical crash.
I think it by far the easiest solution, the alternative is to fiddle with remallocs and stuff, it's bound to get ugly.
-S.
Sune Fischer
 

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