Dorky 3.47 Released

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Dorky 3.47 Released

Postby Matt McKnight » 05 Sep 2003, 00:39

Geschrieben von: / Posted by: Matt McKnight at 05 September 2003 01:39:14:

This version fixes a bug in generateEvasions() that was not always generating promotion moves.
Download the latest version here:


Dorky Chess
Matt McKnight
 

Re: Dorky 3.47 Released

Postby Ed Seid » 05 Sep 2003, 23:10

Geschrieben von: / Posted by: Ed Seid at 06 September 2003 00:10:54:
Als Antwort auf: / In reply to: Dorky 3.47 Released geschrieben von: / posted by: Matt McKnight at 05 September 2003 01:39:14:
This version fixes a bug in generateEvasions() that was not always generating promotion moves.
1. On Leo's detail pages, it says that Dorky can resign. Is this set in the .ini file or hard-coded? If hard-coded, how does Dorky determine when to resign? If settable from within the .ini, how is it done?
2. It seems that Dorky uses 4 types of hashtable, as indicated in the .ini file. If one wanted to use 64MB hash max, what are the appropriate values to use? It seems that the default is 16MB for each type, which equals 64MB total. Is that the preferred hash level?
If I'm able to get clear and easy answers, I'll let Dorky play as ManvsMachine(C) on ICC.
Thanks in advance.
Ed Seid
 

Re: Dorky 3.47 Released

Postby Matt McKnight » 07 Sep 2003, 03:52

Geschrieben von: / Posted by: Matt McKnight at 07 September 2003 04:52:24:
Als Antwort auf: / In reply to: Re: Dorky 3.47 Released geschrieben von: / posted by: Ed Seid at 06 September 2003 00:10:54:

First, dorky resigns when it's score is < -9.0, this is hardcoded, but I will include the option as an ini-setting with the next release.
Second, you can find more information in the Readme.txt file... basically the optimal settings are undetermined (by me atleast), and will probably vary with cpus.
Matt
Matt McKnight
 


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