xboard 4.62 segmentation error with 2nd ICS game

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xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 30 Aug 2012, 06:23

Linux Ubutu kernel 3.2.0-29-generic
AMD 64 64 bit build
Timeseal is no longer timeseal_64 as FICS no longer provide it and state that timeseal is sufficient
xboard 4.62 (with zippy code)
./fics: line 2: 3479 Segmentation fault /usr/local/bin/xboard -size Huge -ics -icshost 69.36.243.188 -telnet -telnetProgram timeseal

The segmentation fault occurs immediately an opponent accepts a challenge after a previous game has been completed. I do not know whether the problem is due to an xboard bug or timeseal bug. Any help in diagnosid or solution would be welcome.
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby H.G.Muller » 30 Aug 2012, 08:47

It will be next to impossible to figure out what causes this without having a debug log. The only thing I see that is a bit unusual is that you use the options -telnet and -telnetProgram, while the more usual way is to use -icshelper timeseal. But I don't see how that could cause any problems.

Perhaps you can add the option -debug to the xboard command line, and if this problem happens again, post the last 20 lines or so of the xboard.debug file it will create?
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 30 Aug 2012, 19:59

Here is a specimen log. Its a little longer than 20 lines as I examined the previous game and that bit of log is uninformative. I can see nothing untoward. Perhaps you can?

GameEnds(26, BrianJB resigns, 0)
<ICS: \012\015Challenge: BABASBABE (1379) BrianJB (1143) rated blitz 6 12.\012\015Your blitz rating will change: Win: +13, Draw: +5, Loss: -3\012\015Your new RD will be 42.9\012\015You can "accept" or "decline", or propose different parameters.\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
>ICS: say no more\012
<ICS: (told BABASBABE)\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
<ICS: \012\015Ignoring (formula): BABASBABE (1379) BrianJB (1143) rated blitz 3 12.\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
BackwardInner(0), current 68, forward 68
<ICS: \012\015BABASBABE tells you: ok\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
<ICS: \012\015BABASBABE, who was challenging you, has departed.\012\015Challenge from BABASBABE removed.\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
ForwardInner(1), current 0, forward 68
ForwardInner(2), current 1, forward 68
ForwardInner(3), current 2, forward 68
ForwardInner(4), current 3, forward 68
ForwardInner(5), current 4, forward 68
ForwardInner(6), current 5, forward 68
ForwardInner(7), current 6, forward 68
ForwardInner(8), current 7, forward 68
ForwardInner(9), current 8, forward 68
ForwardInner(10), current 9, forward 68
ForwardInner(11), current 10, forward 68
ForwardInner(12), current 11, forward 68
ForwardInner(13), current 12, forward 68
ForwardInner(14), current 13, forward 68
ForwardInner(15), current 14, forward 68
ForwardInner(16), current 15, forward 68
ForwardInner(17), current 16, forward 68
ForwardInner(18), current 17, forward 68
ForwardInner(19), current 18, forward 68
ForwardInner(20), current 19, forward 68
ForwardInner(21), current 20, forward 68
ForwardInner(22), current 21, forward 68
ForwardInner(23), current 22, forward 68
ForwardInner(24), current 23, forward 68
ForwardInner(25), current 24, forward 68
ForwardInner(26), current 25, forward 68
ForwardInner(27), current 26, forward 68
ForwardInner(28), current 27, forward 68
ForwardInner(29), current 28, forward 68
ForwardInner(30), current 29, forward 68
ForwardInner(31), current 30, forward 68
ForwardInner(32), current 31, forward 68
ForwardInner(33), current 32, forward 68
ForwardInner(34), current 33, forward 68
ForwardInner(35), current 34, forward 68
ForwardInner(36), current 35, forward 68
ForwardInner(37), current 36, forward 68
ForwardInner(38), current 37, forward 68
ForwardInner(39), current 38, forward 68
ForwardInner(40), current 39, forward 68
ForwardInner(41), current 40, forward 68
ForwardInner(42), current 41, forward 68
ForwardInner(43), current 42, forward 68
ForwardInner(44), current 43, forward 68
ForwardInner(45), current 44, forward 68
ForwardInner(46), current 45, forward 68
ForwardInner(47), current 46, forward 68
ForwardInner(48), current 47, forward 68
ForwardInner(49), current 48, forward 68
ForwardInner(50), current 49, forward 68
ForwardInner(51), current 50, forward 68
>ICS: seek 6 12 f\012
<ICS: Your seek has been posted with index 187.\012\015(61 player(s) saw the seek.)\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
>ICS: seek 30 30 f\012
<ICS: Your seek has been posted with index 72.\012\015(33 player(s) saw the seek.)\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
<ICS: \012\015YukonBob (1557) seeking 15 20 rated standard ("play 1" to respond)\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
>ICS: play 1\012
<ICS: That seek is not available.\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
<ICS: \012\015luckyluchino accepts your seek.\012\015\012\015Creating: luckyluchino (1360) BrianJB (1143) rated blitz 6 12\012\015{Game 415 (luckyluchino vs. BrianJB) Creating rated blitz match.}\012\015\012\015<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 415 luckyluchino BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0\012\015fics%
ics input 68, castling = 45 45 45 45 45 45
Ratings from 'Creating:' luckyluchino 1360, BrianJB 1143
Parsing board: rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 415 luckyluchino BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0

Reset(1, 1) from gameMode 11
recognized 'normal' (-1) as variant normal
GameEnds(0, (null), 2)
shuffleOpenings = 0
recognized 'ICS rated blitz match' (-1) as variant normal
ParseBoard says variant = 'ICS rated blitz match'
recognized as normal
Remembered ratings: W 1360, B 1143
load 8x8 board
Display title 'luckyluchino (39) vs. BrianJB (39) {6 12}, gameInfo.variant = 0'

This is the console display>>>>>>>>>>>>>>>>>>
Creating: luckyluchino (1360) BrianJB (1143) rated blitz 6 12
{Game 415 (luckyluchino vs. BrianJB) Creating rated blitz match.}
./fics: line 2: 2263 Segmentation fault /usr/local/bin/xboard -size Huge -ics -icshost 69.36.243.188 -telnet -telnetProgram timeseal -debug -nameOfDebugFile ~/xboarddebug
brian@brian-desktop:~$
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 30 Aug 2012, 20:17

Apologies for the second posting about the same crash. I just found a line in syslog which helps to locate the problem a little more closely.

Aug 30 19:46:16 brian-desktop kernel: [13810.592278] xboard[2263]: segfault at 21 ip 00007fcf65c38884 sp 00007fffb11eb230 error 4 in libXt.so.6.0.0[7fcf65c0b000+5f000]
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby H.G.Muller » 31 Aug 2012, 10:05

OK, thanks. This helps, but unfortuunately not enough. The debug log suggests that the crash occurs somewhere at the end of the routine that parses the board just received from the ICS (the first board of the started game). The 'Display Title' message is still printed. After that, the only major thing XBoard would be doing is to update auxiliary windows, such as move history, eval graph, edit book. But unfortunately nothing isprinted to the debug file during that.

Did you have the move history (or eval graph window) open or closed, when the crash occurred?

Would it be possible for you to install XBoard from source? If so, I could prepare a special debug version for you, slipping in some extra print statements, which you could then run to narrow it down further. It seems you have no difficulty reproducing the crash.
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 31 Aug 2012, 11:05

Move history and eval graph windows had not been opened.
I will be pleased to install a debug version from source.
On this occasion I was able to play half a dozen blitz games before the crash occurred. On other occasions it has been the second game.
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby H.G.Muller » 31 Aug 2012, 18:38

OK, I have uploaded a file backend.c to http://hgm.nubati.net/backend.c , which contains a few extra print statements to the debug file. The best way to proceed is to get a source tar ball for XBoard-4.6.2, unpack it, and then replace the backend.c in it by the new one. Then you can build XBoard by the usual

./configure
make
sudo make install

Repeating the test with that new XBoard should tell us more.
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 31 Aug 2012, 20:13

Same error messages with new backend.c: Second game this time. (I will message HunterRose an apology for using him as a test bed)

<ICS: \012\015HunterRose accepts your seek.\012\015\012\015Creating: HunterRose (1152) BrianJB (1134) rated blitz 6 12\012\015{Game 504 (HunterRose vs. BrianJB) Creating rated blitz match.}\012\015\012\015<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 504 HunterRose BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0\012\015fics%
ics input 92, castling = 45 45 45 45 45 45
Ratings from 'Creating:' HunterRose 1152, BrianJB 1134
Parsing board: rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 504 HunterRose BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0

Reset(1, 1) from gameMode 11
recognized 'normal' (-1) as variant normal
GameEnds(0, (null), 2)
shuffleOpenings = 0
HistoryEvalGraphEngineOutdonerecognized 'ICS rated blitz match' (-1) as variant normal
ParseBoard says variant = 'ICS rated blitz match'
recognized as normal
Remembered ratings: W 1152, B 1134
load 8x8 board
Display title 'HunterRose (39) vs. BrianJB (39) {6 12}, gameInfo.variant = 0'
SetHistoryEvalGraphEngineOutdoneSet done
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby H.G.Muller » 01 Sep 2012, 12:40

Well, it seems it gets safely through all the places I suspected (and that I forgot a few linefeeds...).

I uploaded a new backend.c to the same place, with a few additional print statements in places after where the routine that parses the board returns. Strange thing is that the only thing it should do after parsing the board is ignore the 'fics%' prompt that follows it, which does not really seem a crash-prone thing. It did not receive anything else from the ICS yet. But we will see...
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 02 Sep 2012, 17:58

This time I was able to play 3 games. It may be a coincidence, and I cannot easily confirm, but the crashes may be occurring when my opponent has a longer name string than the previous game.

<ICS: \012\015Konvictes accepts your seek.\012\015\012\015Creating: Konvictes (1064) BrianJB (1147) rated blitz 6 12\012\015{Game 607 (Konvictes vs. BrianJB) Creating rated blitz match.}\012\015\012\015<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 607 Konvictes BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0\012\015fics%
ics input 99, castling = 45 45 45 45 45 45
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Ratings from 'Creating:' Konvictes 1064, BrianJB 1147
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Parsing board: rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 607 Konvictes BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0

Reset(1, 1) from gameMode 11
recognized 'normal' (-1) as variant normal
GameEnds(0, (null), 2)
shuffleOpenings = 0
HistoryEvalGraphEngineOutdonerecognized 'ICS rated blitz match' (-1) as variant normal
ParseBoard says variant = 'ICS rated blitz match'
recognized as normal
Remembered ratings: W 1064, B 1147
load 8x8 board
Display title 'Konvictes (39) vs. BrianJB (39) {6 12}, gameInfo.variant = 0'
Set
HistoryEvalGraphEngineOutdoneSet done
returned
prompt suppress
prompt killed
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby H.G.Muller » 03 Sep 2012, 12:08

Well, this is getting more and more mysterious. The latest debug log shows that it really completely processes all ICS input, upto the prompt, and drops out of the parsing loop after that (no more 'next loop', as expected). After that there still is some code to print output in the ICS console for the user, but it should have been skipped here, as there is nothing to print. And after that XBoard is completely done processing the event triggered by receiving the board from the ICS.

It could be that the crash actually occurs in the next event, which now is not producing any output at all. I added one more print in backend.c, just to be sure, and some prints in xboard.c, in some event-handler routines which could be called asynchronously (e.g. redrawing the board after an expose event). So perhaps you can replace that too (from http://hgm.nubati.net/xboard.c ) before you recompile.
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby BrianJB » 03 Sep 2012, 19:01

Herewith another crash. Please excuse me if the next comment is way of beam as I haven't done any C programming for more than 15 years. As syslog shows the crash to be in libXt.so.6.0.0 doesn't this indicate that the seg error itself is within an asychronous thread in Xwindow.
So possibly invalid data has come from a call which has already been exited.

<ICS: You accept the match offer from yiprokopchuk.\012\015\012\015Creating: yiprokopchuk (1160) BrianJB (1161) rated blitz 6 12\012\015{Game 312 (yiprokopchuk vs. BrianJB) Creating rated blitz match.}\012\015\012\015<12> rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 312 yiprokopchuk BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0\012\015fics%
ics input 63, castling = 45 45 6 45 45 7
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Ratings from 'Creating:' yiprokopchuk 1160, BrianJB 1161
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Parsing board: rnbqkbnr pppppppp -------- -------- -------- -------- PPPPPPPP RNBQKBNR W -1 1 1 1 1 0 312 yiprokopchuk BrianJB -1 6 12 39 39 360000 360000 1 none (0:00.000) none 1 0 0

Reset(1, 1) from gameMode 11
recognized 'normal' (-1) as variant normal
GameEnds(0, (null), 2)
shuffleOpenings = 0
HistoryEvalGraphEngineOutdonerecognized 'ICS rated blitz match' (-1) as variant normal
ParseBoard says variant = 'ICS rated blitz match'
recognized as normal
Remembered ratings: W 1160, B 1161
load 8x8 board
Display title 'yiprokopchuk (39) vs. BrianJB (39) {6 12}, gameInfo.variant = 0'
Set
HistoryEvalGraphEngineOutdoneSet done
returned
prompt suppress
prompt killed
exit loop: next_out=356 i=356 started=0 leftover=356
return
block done
BrianJB
 
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Re: xboard 4.62 segmentation error with 2nd ICS game

Postby H.G.Muller » 03 Sep 2012, 20:05

BrianJB wrote:Herewith another crash. Please excuse me if the next comment is way of beam as I haven't done any C programming for more than 15 years. As syslog shows the crash to be in libXt.so.6.0.0 doesn't this indicate that the seg error itself is within an asychronous thread in Xwindow.
So possibly invalid data has come from a call which has already been exited.

...
prompt killed
exit loop: next_out=356 i=356 started=0 leftover=356
return
block done


The crash is indeed in libXt, but my first suspicion was that it would be in an Xt routine called by processing the latest ICS output. Like updating the text in the title bar, updating something in a non-existing move-history window, or something like that. But is seems it is not triggered by anything that is done there; the "block done" message is just before the return of the input handler, which is called from the Xt event loop when input arrives. It could of course be that it crashes after the input callback returns; that would be inside libXt.

I don't know if anything done from earlier Xt calls could lead to an asynchronus Xt call with user-supplied parameters. The board drawing isn't really suspect, since it was done many times before in the same session, and the first board of a game is just a board like any other. Changing the text in the title bar is done only on the start of a new game, and is a more likely candidate. But the title that is passed to it is printed in the debug file, and looks normal. Starting a new game shouldn't do anything else than printing the board and altering the title-bar text.

So I am out of ideas now. It could be a bug in your version of libXt. No one else has complained about crashes like this, while 4.6.2 has been out for quite some time now.
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