Geschrieben von: / Posted by: Albert Bertilsson at 04 April 2003 12:52:27:
Sharper 0.06 is released now.
New features are NullMove pruning.
/Regards Albert
Sharper home page
Hi Albert,Sharper 0.06 is released now.
New features are NullMove pruning.
/Regards Albert
What language is the GUI written in? Would you consider it easy/hard to write a GUI in a .NET language? How much Winboard functionality have you built into the GUI, ie would it be easy/hard to adapt the GUI to work with any Winboard-compatible engine?Sharper 0.06 is released now.
I think Albert started his engine project in C# (with SharpChess), but then switched to C++ for various reasons (maybe speed?)... There's also a UCI engine called Silke Chess written in C#.Do you have any plans to write the engine in a .NET language also?
Thanx I need that luck.Hi Albert,Sharper 0.06 is released now.
New features are NullMove pruning.
/Regards Albert
I bet that made a big difference! I was amazed when I first tried null-move. Like a turbo-charger...
Good luck in Group C Qualify! Not long to go...
Ross
The GUI is written in C#. I used to program MFC but .Net is so very much easier and faster, it still takes a lot of time to implement a winboard compatible GUI though. I haven't decided yet on how much winboard compability to implement, but my engine uses the winboard protocol so the GUI will have a basic WB protocol, and I think it will be enough to get most or at least some engines to play.What language is the GUI written in? Would you consider it easy/hard to write a GUI in a .NET language? How much Winboard functionality have you built into the GUI, ie would it be easy/hard to adapt the GUI to work with any Winboard-compatible engine?Sharper 0.06 is released now.
Do you have any plans to write the engine in a .NET language also?
I ask these questions because I'm interested in writing a GUI (and an engine some day) in VB.NET.
Ed
You're right about that, I spent many hours on a fast move generator and couldn't compare it since the managed code caused a 3-5 time speed penalty. And I'm also a C++ programmer at heart, although C# rocks when you want to actually get something done.I think Albert started his engine project in C# (with SharpChess), but then switched to C++ for various reasons (maybe speed?)Do you have any plans to write the engine in a .NET language also?
Is #Chess still going to be developed, or have you finished that project and moved onto Sharper?For writting you own engine .Net managed code is a really good start since it helps you a lot with debugging. Source code for #Chess is available at my home pageSharper 0.06 is released now.
#Chess is not being developed now, and I can see no reason to start with it again, as I'm developing a C++ engine now that is much better. However thing change maybe there will be a reason for developing it again.Is #Chess still going to be developed, or have you finished that project and moved onto Sharper?For writting you own engine .Net managed code is a really good start since it helps you a lot with debugging. Source code for #Chess is available at my home pageSharper 0.06 is released now.
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