Geschrieben von:/Posted by: Norm Pollock at 13 April 2004 15:49:21:
Als Antwort auf:/In reply to: Re: SOS4Arena/Polyglot/Tablebases geschrieben von:/posted by: Fabien Letouzey at 13 April 2004 10:30:34:
It might be related to initialisation time or something.
I can't do anything without log files, of course.
XBOARD 97 +0 2 386 Kh7 Rf7+ Kg8 Rf8+
XBOARD 98 +0 2 390 Kh7 Rf7+ Kg8 Rf8+
XBOARD 99 +0 2 394 Kh7 Rf7+ Kg8 Rf8+
XBOARD move g8h7
XBOARD 1/2-1/2 {Draw by repetition}
XBOARD 1/2-1/2 {Draw by repetition}
With nalimov tbs, SOS4 occasionally stays in memory after the game is over and keeps running at 99% of the CPU. It has to be manually removed from memory. Under these circumstances it does not produce a winboard.debug file.
Here is the bottom portion of polyglot.log in a game where sos4 hangs. sos4 is using nalimov tbs in this game.
< ENGINE info score cp 0
< ENGINE info currmove g8h7 currmovenumber 1
< ENGINE info score cp -1
< ENGINE info depth 97 seldepth 2
< ENGINE info depth 98 seldepth 2
< ENGINE info currmove g8h7 currmovenumber 1
< ENGINE info score cp 0 depth 98 seldepth 2 nodes 390 time 16 pv g8h7 f8f7 h7g8 f7f8
< ENGINE info score cp 0
< ENGINE info currmove g8h7 currmovenumber 1
< ENGINE info score cp -1
< ENGINE info depth 98 seldepth 2
< ENGINE info depth 99 seldepth 2
< ENGINE info currmove g8h7 currmovenumber 1
< ENGINE info score cp 0 depth 99 seldepth 2 nodes 394 time 16 pv g8h7 f8f7 h7g8 f7f8
< ENGINE info score cp 0
< ENGINE info currmove g8h7 currmovenumber 1
< ENGINE info score cp -1
< ENGINE info depth 99 seldepth 2
< ENGINE info cpuload 937
< ENGINE bestmove g8h7 ponder f8f7
POLYGLOT MOVE Kh7
POLYGLOT THINKING -> WAITING
< XBOARD result 1/2-1/2 {Draw by repetition}
POLYGLOT GAME END
POLYGLOT WAITING
< XBOARD force
POLYGLOT WAITING
< XBOARD ping 2